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FringeNYC 2013: Ex Machina

Ex Machina

Two Smartphone factory drones must learn to coexist while under threat from fascist anti-union politics, drunk guards, and a sexy anarchist unfettered by the laws of physics. A dystopian dark comedy about dancing, Nekko Wafers, and the thrill of rebellion.

Official production website
Show details/ticketing at FringeNYC
Venue: Teatro LATEA, 107 Suffolk Street

Review by Wesley Frugé · August 15, 2013

Ex Machina is a new play written by David Jacobi that attempts to be an enlightening evening on the subject of workers’ rights, and an entertaining odyssey about two men fighting against the machine, but ultimately needs more development to fully find its voice on both accounts.

Set in a non-descript smartphone factory, the play chronicles the plight of two workers as they struggle to maintain their sanity in the midst of mind-numbing monotony.  Danvir Grewal plays Mason, a worker who has a constant succession of roommates due to the fact that they keep jumping out the window.  Tommy Crawford plays his roommates (there are 3 during the duration of the play), with the story mainly focusing on Loomis, a socially challenged yet optimistic young man who has just started at the factory.  Mason and Loomis forge an unlikely friendship over time and navigate the many obstacles of factory life together (they also compete in dance competitions together and become obsessed with the same imaginary girl).  Told in very loose form, the plot rarely becomes evident with the play more often relying on vignettes to tell the story of these two workers.

The cast works well together.  Kim Blanck as the imaginary muse Iris is sexy and elusive, violent and inquisitive, and you can see the hard work she has put into bringing dimension to this hazy character.  Michael Moran as the Security Guard excels at showing the cartoon nature of his post, and contrasts these over-the-top scenes with small intimate moments where his true self shines through.  Grewal as Mason struggles to find an arch, mostly resorting to play one-note anger.  Crawford is winning as Loomis; he finds nuance and great variety within the confines of his characters’ disabilities. 

While the sets by Natalie Khuen and sound design by Emily Jankowski work extremely well in establishing the world of this mechanical factory, the direction by Sarah Wansley isn't always able to cohesively bring all the pieces together.  Many aspects of this play are fantastical, yet the rules of this world are never clearly established.  When dealing with strange or mythological elements, the key is to present the rules in which these characters live and exist, and stick to them.  We never understand what these are though, so Blanck’s muse-like character Iris is extremely confusing – what exactly is she?  Who can see her, how often is she visible, and is she a physical extension of the male characters or can she act on her own in the physical world?  These are questions that are never addressed, so I was left pondering them throughout the run of the play, and am still not sure what her role in the story was.

While I understand Jacobi’s intent in writing a story that captures the helplessness that comes with these types of jobs, by relying so heavily on recreating the inner struggles of these characters only the emotional themes of the play become evident, while the story never truly comes into focus.  More specificity would have greatly helped.  The program notes that this play is about the Chinese Foxconn factories, and US working conditions, and unions, and dancing, and friendship… Perhaps the issue in the end is that many of these themes are deserving of their own work, yet here they are all packed into a 70 minute piece with no clear objective.

Preview: Interviews with Artists from Ex Machina

We're asking artists from each show to answer questions about themselves and their work to help our readers get a detailed advance picture of the festival:

Journey to FringeNYC · David Jacobi (Writer)

  1. Where were you born? Where were you raised? Where did you go to school?
    I was born and raised in New York. I went to SUNY Purchase for dramatic writing, and am currently attending UC San Diego's MFA Playwriting program.
  2. What are some of your previous theater credits? (Be specific! Name shows, etc.)
    I've had shows in the US and Beijing. My previous credits are The Monster Below, Ex Machina (at the Wagner New Play Festival,) Widower, and Battlecruiser Aristotle
  3. Why did you want to be part of FringeNYC?
    FringeNYC is one of those "You have to do at least one in your life" experiences for playwrights. I always thought of FringeNYC as such an amazing theatrical experience, so I'm extremely lucky to be on the production end this time around.
  4. What was the most memorable/funny/unusual thing that has happened during the development and rehearsal process for this show?
    Kate Guthrie, our stage manager, replaced an actor during one rehearsal. It was the role of the drunken security guard, who is pretty foul mouthed. Turns out Kate can spew profanity with a Sam Kinison proficiency.
  5. Be honest: how many drafts have you written of this play so far? Are you still re-writing? What’s the process been like?
    This play is in its seventh draft. After FringeNYC, this play is going to be workshopped at Cutting Ball Theatre's RISK IS THIS, but for now, this play is good to go. I've had direct contact with the cast and crew for most of the writing process, and that's led to a play that feels like my own, but has a real collaborative spirit.

Read more Journey to FringeNYC previews!

The Five W's · Natalie Khuen (Designer)

  1. Who is more important in the theater: the actor, the playwright, or the director?
    I think all three are important. Without the playwright, there'd be no play, without the director, there'd be no production, and without the actor, well, there'd be no show. As a scenic designer I have to consider and work closely with all three, but the director is ultimately my closest collaborator. I always start with the script, and especially in a new play like Ex Machina, the playwright's vision is a really important jumping-off point. But the director pulls that vision together with her own as well as each designer's vision to make a cohesive product that can communicate the ideas of the script most effectively. And the actors are what bring it all to life! They take all the choices the playwright, director, and designers have made leading up and to throughout the rehearsal process and put something onstage for the audience.
  2. What aspects of design are you responsible for, and what exactly does that entail? Please be specific, e.g., if you’re the sound designer, what are the things that the audience will experience that you’re responsible for?
    As the scenic designer I wear a lot of hats. I'm responsible for the environment of the play—the physical space that the actors inhabit. I'm in charge of the shapes, colors, and textures of that world. In the Fringe that environment is pretty stripped down, so most of my work is focused on props. Props are the objects that fill the space and are used by actors. In Ex Machina, the world of the factory dorm is created with props (two cots and some of the characters' belongings) and a single window, and the world of the factory floor is created by the Machine. The Machine has been an exciting prop to work on as it is really a character in the play and helps drive the story.
  3. Where do you get inspiration for your designs?
    My first impulses always come from the text and from my early conversations with the director. Then I move on to imagery—usually visual art and photography that conveys a certain mood or idea in the play. Then I'll get more specific with my research, and look for images of times, places, people, and objects that live in the world I'm designing. For Ex Machina, I did some research on factories in both China and America, both high-tech and low-tech and found some great images. My inspiration for the window in the dorm room came from a photo of a Chinese art installation. Sometimes inspiration comes from unexpected places—for example, in our San Diego production, I found some old photography equipment at an auction and from there the design for our Machine took shape.
  4. When did you know you wanted to work in the theater, and why?
    It was around the end of my freshman year of collage when I took my first scenic design class. I was always interested in both literature and art, and I realized design for theatre was a perfect blend of the intellectual and the creative. I could read and interpret scripts and come up with ideas, but I could also work with my hands and make something. It's a wonderful field because my job is different every day, and I'm constantly collaborating with brilliant people.
  5. Why is your design discipline important?
    Scenic design is a great way to communicate to an audience about a story and the people in it without having to directly spell it out for them. It can imply and show a backstory, a context for the piece that helps the audience understand the text. I also think a great set really helps immerse the audience (and the actors as well) in the play.

Read more The Five W's previews!

Theater Beats Movies · Danvir (Actor)

  1. Why do you do theater (as opposed to film, or TV, or something not in the entertainment field)?
    I do theater because it affords me the opportunity to have a visceral dialogue with an audience live and in the moment. There is a natural transference of energy that takes place in the theater. I am able to hear and feel how the audience is responding to my work on-stage. For example, there's a scene in EX-MACHINA where the two main characters perform in a "competition" for a "prize" of some kind. When this play was first performed at the end of this scene the audience would give in to uproarious laughter. This gave me, as one of the characters the energy to continue on when I may have been feeling tired or sick otherwise. When you have an audience that is receptive to your work and taking it in and enjoying it there's no greater pleasure as an actor. TV or film does not allow you to have that experience as your doing it.
  2. What jazzes you about having a live audience to perform for?
    What always gets me excited about performing in front of a live audience is that you never know what your gonna get when you walk out on that stage in the dark before the lights come up about to begin your performance. Are they going to be receptive or resigned? Excited or dull? Overjoyed or agitated? Some audiences may find certain sections poignant or funny while other audiences react to other portions of the play. It's this unknown that keeps you as an actor on your toes and excited for each performance because no two audiences will ever be the same. As a result, no two shows will ever be the same as well.
  3. Do you prefer to read plays by yourself, read them aloud, or perform them?
    I prefer to perform plays. This is because I personally feel that plays are written down to be performed. There true power lies in there ability to communicate a raw emotion or feeling in the moment to an audience. While this power is still there when just read on the page, to feel it's true impact it must be performed and expressed live and in the moment.
  4. What moment or section in this show do you really love to perform? Without giving away surprises, what happens in that moment and why do you love it?
    The moment that I love to perform is the moment that was hardest to nail down when I first performed the show a few months back. It is towards the latter end of the play when my character has somehow created another version of himself in his roommate. As a result he tries to shake him out of this and has a long monologue detailing the events that led him to have his current world-view. The difficulty came in synchronizing the physical movements with the dialogue and making them come together as one. When this was accomplished I was able to forget about what had been worked on and be in the moment knowing that it was going to work out fine.
  5. People who like which iconic film would like this show: THE SOUND OF MUSIC, STAR WARS, AIRPLANE, or FELLINI’s 8 1/2?
    Airplane hands down. EX-MACHINA exists in a world that is both surreal and farce-like yet grounded in a real-world setting very much similar to how Airplane is set in a plane yet has a surreal and farce-like handling of it's surroundings. Just as how that film is set on a plane EX-MACHINA happens to be set in a real-world factory manufacturing phones.

Read more Theater Beats Movies previews!

All About My Show · Sarah Wansley (Director)

  1. Complete this sentence: My show is the only one in FringeNYC that...?
    takes place in a dystopia half way between China and the US.
  2. What do you think this show is about? What will audiences take away with them after seeing it?
    EX MACHINA is about the complicated relationship developing between humans and machines. The play takes place in a superphone factory and at first ugly, greasy, smelly machine seems to represent everything terrible about the working conditions in the factory. As we watch roommates and co-workers Mason and Loomis get to know each other, however, we realize that we can't really blame the machine. The problem in this world isn't the machine, it's the people behind the machine. What happens when humans have started acting like machines? What if the machine holds the answer to our humanity? What if technology is the last place for magic in our world?
  3. Who are some of the people who helped you create this show, and what were their important contributions to the finished product?
    This play came out of the brilliant, twisted mind of playwright David Jacobi. Set designer Natalie Khuen and sound designer Emily Jankowski really brought our machine to life and made it into a character in the play. And the original cast Danvir Grewal, Kim Blanck, Yamil Jaiman and Brian Smolin played a huge role in the development of the story. New cast members Tommy Crawford and Michael Moran are bringing their own twist to the characters and taking the play to a new level. And of course there's our stage manager, Kate Guthrie, without whom we'd all be lost.
  4. Tell us about the process you used to achieve your vision of this play in this production.
    Ex Machina was developed in a workshop production at UCSD's Wagner New Play Festival. In this process we had 3 weeks of rehearsal to take a brand new play from the page to production in front of full houses in San Diego. It was wild. We had a fantastic ride, and have since had some time to breathe, and sleep, and really think about all of our choices. David and I have made some pretty substantial changes for version 2.0 and we're excited to see the play continue to grow.
  5. Are there any cautions or warnings you’d like to make about the show (e.g., not appropriate for little kids)?
    There's some language, and a couple sexy moments (nothing too bad, maybe PG-13?).

Read more All About My Show previews!